Flea Market Remaindering

New aftermarket, changing buyers
in new media

by Joey Tamer

A new channel has emerged recently for multimedia titles: weekend computer flea markets for the technophile. The computer flea market for multimedia products and titles reveals a startling fact. In the midst of this emerging industry, we have already created an aftermarket. Winter flea markets on the East Coast are irregular two-day events. Spring and summer shows are held most Saturdays in towns such as Wilmington, Mass., and Edison, N.J. Large shows can draw 15,000 visitors a day. Smaller shows in northern and southern California, often scheduled every weekend, often attract 5,000 visitors. Offering space to at least 150 dealers, sometimes twice that number, this channel represents the full range of computer and multimedia products, including hardware, software, peripherals, accessories, sound and video upgrade kits and CD-ROM titles. "It's a CD-ROM show, not a computer show," said Ken Gordon of KGP Productions, producer of some 40 flea markets each year in New York and New England. "The CD-ROM part of the business is growing every day, with dealers selling kits, cards, drives and books. . . . lots of books on setting up a multimedia system." Dealers can move up to 500 units of new, used and remanufactured products per weekend. IBM PC-compatible hardware and software dominate. About half the products are current, the rest are older technology or titles. Liquidation bins hold backlist titles for as little as five dollars next to displays of current best sellers at retail street price. Buyers can find older, slower CD-ROM drive upgrade kits for as little as $79 or the new fast drives at close to list price. The technologically literate come knowing what they want to buy and looking for the bargains.

Aftermarket means maturity, changing buyers
An aftermarket speaks of an established commodity and a broad base of users. This is becoming the fact in the CD-ROM market. The research firm Inteco Corp. now expects to see 11.4 million users of interactive multimedia titles on Macintosh and MPC (Multimedia PC) computers in the home by the end of 1994, surpassing estimates of 10 million predicted earlier this year (see "Understanding the Interactive Home," p. 8). The market will probably reach 25 to 30 million multimedia computers in the home by the end of 1995. Thirty million is certainly an established market. But even in the early 1980s, new PC technology did not change as fast as the multimedia market must now be able to anticipate. Major shifts occur in technology and distribution channels every six months, and the multimedia community of producers and customers must shift with it. The flea market channel is the first viable outlet for aging technology. The flea market channel also indicates that the typical multimedia buyer is changing. Typical buyers are no longer early adopters. Their average income may now be $25,000 per year, rather than the $70,000 per year which described buyers of 1992 and 1993. They are less technically literate, but avid learners. Plus, it may be multimedia that has excited their new or renewed interest in computing.

A new life cycle for titles
The computer and CD flea market is the home of a new product bundle from Sirius Publishing called the "5 Ft. 10-Pak." These collections of ten CD-ROM titles from different publishers come packaged in a flip-flop case which is five feet in length when extended, reminiscent of wooden Chinese puzzles. An aging best-seller anchors the bundle, with less-popular titles filling out the rest of the pack. The packages sell for $39.95 at computer flea markets and at CompUSA for $29.95, or at an average price of $2.99 per title. This is a bargain and a major change in the way publishers think about pricing and distribution of CD-ROM products throughout their life cycle. When a title is two years old, its production values are rarely comparable with new products. These products have been seen and sold for long enough to be old news. Lack of sizzle (dictated by old authoring environments and the lower cost of development appropriate to a smaller market) keeps them from being competitive with current products. Why would a publisher release a product for $2.99 a piece in a five-foot ten-pack? These are old titles. This bundling strategy is clearly an end-of-life cycle strategy, further implying an established market with product which has emerging, maturing and ending life cycles. This end-of-life cycle bundling most resembles the remaindering of books in the bookstore channel. It's a way to extend the life cycle of a product just a little longer to reach the broadest, least-aggressive buyers. "In Aris's 10-disc SuperPack, the favorite titles pull along the slower sellers," explained Diane Heppting, CEO of Aris Entertainment, now part of Softkey Distribution. "The SuperPack adds `legs' to a collection of older product, giving the titles a `last hoorah' in the retail channel."

Small change? Better than no change at all
At the launch of a new product, a publisher can commit to bundling limited quantities of a title with hardware or sound cards for a limited period of time to gain exposure and word of mouth. However, the publisher must pull back from bundling too many units for too long to avoid eroding retail sales. That changes at the end of a product's retail life. Software bundling will move the final inventories of products into the hands of users who have seen the product at retail stores or at flea markets, but not yet purchased it. A publisher whose title is bundled in a five-foot-ten-pack makes about a 10 percent royalty on the $2.99 represented by that one title in the ten-pack -- perhaps a whopping 29 cents per disc. But it is a pure royalty, with no cost of manufacturing or packaging incurred by the publisher. One publisher I know grossed about $40,000 from the sales of these bundled units over approximately five months. This check represented 138,000 units sold. Only 29 cents? Not a bad way to finish the life of a title. The change that's significant is not in quarters and dimes; it is in the market itself. The very existence of the computer flea market, of the aftermarket of new software bundles, reveals that there is a new profile for users: an established buying crowd, well-versed in what they are seeking and quickly creating the mass market that the industry has been preparing for since its emergence. It is a big story for 29 cents to tell.




Joey Tamer refines the vision, strategy and success of companies -- 
Fortune 1000, capitalized start-ups and investment fund.

www.joeytamer.com    (310) 245 5310   joey @ joeytamer.com