New Multimedia Deal Structures

Publishers adopt model of entertainment industry

by Joey Tamer

Multimedia developers to date have followed a software developers' model in the creation and distribution of their product as well as the structuring of their companies. In most cases their product and company development has been self-funded. Product development costs have been minimized, and any profit has been plowed back into the company. Overhead has been kept low. Templates have been designed, and content selected and programmed, to fit into those templates. And since the market has been so small and its future unpredictable, distribution has been concentrated in the traditional computer markets: mail order catalogs and software retail stores. These strategies have been the best available to ensure the survival of a multimedia publishing company. Now, however, the market is substantiated, and growing. And as the business of multimedia has become more viable, the paradigm for developing, funding and distributing consumer interactive titles has begun to shift from a software paradigm to an entertainment industry paradigm. It is not precisely a film industry model, but a hybrid of the film and record industries, with some elements of the book publishing model thrown in.

Widespread distribution leadsto a Hollywood hybrid deal
Before we can actually understand how development and funding for new media will evolve, we must first look at how the distribution channel is expanding, because it is the widespread distribution of these titles that acts as the catalyst that creates the shift in the business model for interactive media.

Distribution is the linchpin.
We are now seeing the adoption of new media in software-only stores, consumer electronic stores and computer superstores. By the end of this year, though, consumers will be able to pick up interactive CDs in video and music retail outlets. Not surprisingly, customers will find music/video titles, interactive movies, film-type documentaries and other interactive media similar to these stores' existing product lines. The stores will even offer racks of MPC- and Macintosh-based titles for rental before this year is out. Bookstores, as we have said in earlier columns, will be the last holdout, waiting until the 1994 Christmas season before really making a commitment to sell CD-ROM discs.

Expanded channels key to increased funding for titles
In the traditional entertainment industry (books, videos and music) distribution is second in importance only to good original material (the manuscript, the composition or the script). The breadth of distribution represents a product's potential value and indicates its return on investment. Often in the movie industry, for instance, operating and development costs are not recovered until the film reaches foreign or secondary markets such as cable, pay-per-view and video rental.

And it goes like this.
This is why the change in funding and development practices for new media is so tightly bound to distribution. As distributors in the entertainment outlets demand more "consumer-oriented" titles, i.e., compelling titles with more video and more music, the cost of production for multimedia developers is going to skyrocket. This increased cost in production will prohibit the self-funding and isolated authorship that has been so much a part of the existing multimedia development model, and it will in turn initiate the movement toward a film-making model. And yes, you guessed it. Similar to the independent film model, distribution rights for interactive titles will most likely be pre-sold to fund the development of the title.

The end of the $50,000 prototype?
At that point (and this is already beginning to happen), titles will be developed with writers, directors, producers, executive producers and agents. "Hyphenates" will work as they do in film: the writer-director, the producer-director, the writer-producer. Executive producers, agents and packaging agents will create deals using talent and name-branding. These packages and deals will be constructed prior to product development, sometimes prior to scripting or storyboarding. And unlike today's new media market, money will change hands before a single piece of code is written. We will see more use of original material, for which royalties will be paid. As full-motion video becomes refined and cost-effective, we will see more use of actors, musicians and writers, all of whom will work under their union contracts. They will expect residuals, royalties or other ongoing payment structures. The mindset of creating a "box office hit" will take hold, driving decisions about funding potential "A" titles. This shift will take place over the next few years and will solidify once the secondary and international markets provide a significant source of revenue.

Know four industries to build a new one
The new era begins now. We must watch the acquisitions of and investments in the pioneering companies of multimedia. We must track the strategic alliances among leading players in all the industries. We must watch for effective synergy between sister companies such as HarperCollins, Fox and News Corp., or Paramount and Simon & Schuster, or the various divisions within Time Warner. We must become acquainted with the agents who control the talent, both in Hollywood and New York. We must standardize our distribution agreements and packaging, so that it is as easy to ship a CD-ROM title to software stores, bookstores and audio/video stores as it is to ship the standard video or audio tape. We must learn the language of all four industries, understand their payment and royalty structures, and the cultures that form an acceptable deal in each. We must become acquainted with the guilds that control the talent that will be recruited to make the titles. We must understand their histories, their inter-competitiveness and their power. It is only in understanding all the dimensions of distribution, production and funding across all the industries touched by multimedia that we will move successfully into the new world of entertainment this technology will create.




Joey Tamer refines the vision, strategy and success of companies -- 
Fortune 1000, capitalized start-ups and investment fund.

www.joeytamer.com    (310) 245 5310   joey @ joeytamer.com